On the twelfth day of Chaos my true God's gifted to me
Twelve Champions Mutating,
Eleven Cult Sacrificing, Ten Zombies Moaning, Nine Daemons Possessing, Eight Marines Screaming, Seven Skulls Exploding, Six Slayers Slaying, Five Strange Things, Four Chaos Lords, Three Tyrants, Two Chaos Marks and Daemonic Immortality
Drkmorals: At the end of the journey my initial impression is that the book isn't overly different from the last book. If you have noticed Lantz talking about “how If you liked X before you most likely still do”. That’s because so much of this book is the same. The Evil wheel of Chaos wasn't reinvented by any means. If you have been a devoted servant of the Darkness you might be a little annoyed at the changes to your book. Specifically leadership, and how the older units worked in general. What it really looks like is the book got an update, not a revamp. Point’s costs have been adjusted and the flexibility to build any style or theme has been granted. All of this just to allow you to field the forces of Chaos that were out of your reach in the last edition by increasing their performance.